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3D Designer, AR/VR Developer

Forouzan Salsabili

A AR/VR Developer with a strong eye for game design and 3D modeling, backed by a solid foundation in architecture. Skilled in designing immersive virtual experiences and crafting 3D assets. Passionate about bridging technical development and artistic vision to build engaging XR environments.

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QUEST OF SIMURGH

(Bachelor Thesis)

A comparative study of Diegetic and non-diegetic elements in a VR experience

Latest Hackathon Projects & XR Experiments

MY PROJECTS

01

VIRTUAL REALITY EXPERIENCE

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DOLL HOUSE

VR / Unreal Engine 5

The concept that we are living in a simulation controlled by a higher being or advanced civilization, referred to as "Simulation theory" or "Digital physics," is a philosophical and religious idea. It posits that our reality, including the physical world and all our experiences, is generated by a computer program created by a divine or technologically advanced entity.
Dollhouse is a virtual reality experience developed in Unreal Engine 5.1. Instead of a traditional game, it offers a fully immersive environment where players can experience a series of sequential events. The concept is based on the "simulation theory", but at first, it appears to be just a haunted house where unexpected events take place.

02

MIXED REALITY EXPERIENCE

Lantern MR

MR / Unity

It's a Mixed reality mini-project in Unity that explores the use of the Haptic interface and features different passthrough materials for the environment.
 

03

VIRTUAL REALITY EXPERIENCE

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PARADOX

VR/CAVE multiplayer / Unity

"Paradox" is a multiplayer cross-platform game for two players. One player is a HMD player while the other one is in the Cave. Both will enter an abandoned mansion in which they get locked in. It turns out a cursed doll intends to take revenge and has control over the whole house. Help each other to Escape!!!
The project was created in Unity and it was our 6th-semester group work. My main focus was to create an immersive environment with two different results for CAVE and VR which I used post-processing volume. I also implemented the multiplayer via Photon2 and Setup CAVE which also contains a few codes in Unity.

Interior and Exterior Design

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